§ 02 — Practice

Work, across seven items.

The complete active portfolio: shipped titles, pre-launch ventures and long-term engineering projects.

  1. 01.
    Digital marketplace 2021 — Present

    Uxplima

    Founder · Operator

    uxplima.com

    A digital products platform serving a customer base of over 12,000 with more than 550 active products. The highest-volume item in the active portfolio.

    Uxplima is a scaling digital products platform, refined across five years of development. The active catalogue comprises 550+ products, with a served customer base exceeding 12,000.

    The platform is built on integrated infrastructure spanning the product catalogue, transaction flows, payment processing and customer operations. The full operational pipeline is run end-to-end independently.

    Deliverables

    • 12,000+ customer base
    • 550+ active products
    • Catalogue infrastructure
    • Transaction & payment flows
    • Customer operations
  2. 02.
    Game engine · R&D 2025 — Present

    Rawframe

    Founder · Lead engineer

    rawframe.net

    A real-time, deterministic physics engine designed for the web. A compact alternative to the scale-and-complexity trade-off of contemporary engines.

    Rawframe is a modular engine comprising rigid-body simulation, collision solvers and a lightweight rendering layer. The design objective is a browser-native core capable of high-FPS, deterministic behaviour without imposing overhead on game logic.

    Architectural decisions are grounded in measurable rationale; each module is scoped narrowly and built to be independently testable.

    Deliverables

    • Core engine
    • Collision solvers
    • Rendering layer
    • Technical documentation
  3. 03.
    Roblox · Independent studio 2024 — Present

    Shiny Burger Studio

    Founder · Systems designer

    An independent Roblox studio with four shipped titles. A development practice centred on systems design and technical architecture.

    Shiny Burger Studio operates as a focused practice for titles concentrated on specific system domains: economy modelling, player progression and server-client synchronisation.

    Four titles are built around narrowly scoped, extensible mechanic concepts. All game systems are developed in Lua / Luau as proprietary work.

    Deliverables

    • Four shipped titles
    • Server-client architecture
    • Economy modelling
    • Asset integration
  4. 04.
    Hosting · Infrastructure 2023 — Launch: 2026

    Vadihost

    Founder · Systems architect

    vadihost.com

    A hosting infrastructure venture aimed at independent studios and gaming communities. Built on a cPanel, Pterodactyl and VMware ESXi stack.

    Vadihost is structured as an integrated service across technical infrastructure, pricing architecture and operational workflows. The target segment comprises independent teams requiring cost-effective access to scalable infrastructure.

    The infrastructure stack is complete; service consolidation and operational readiness are in progress. Public launch is scheduled within 2026.

    Deliverables

    • cPanel infrastructure
    • Pterodactyl panel
    • VMware ESXi stack
    • Operational workflows
  5. 05.
    Independent venture 2024 — Present

    Plaxima

    Founder

    plaxima.com

    A second long-term independent venture, in active development since 2024.

    Plaxima is a second independent venture, currently maturing in scope. For further detail, direct contact is recommended.

    Deliverables

    • Ongoing development
  6. 06.
    Publishing · Community 2025 — Launch: 2026

    Oyunturk

    Founder

    oyunturk.com

    A content and forum venture consolidating the dispersed knowledge resources of the Turkish gaming community into a single reference platform.

    Oyunturk is a publishing venture whose content architecture, editorial workflows and technical infrastructure are developed in parallel. Public launch is scheduled within 2026.

    Deliverables

    • Forum infrastructure
    • Content architecture
    • Editorial workflows
  7. 07.
    Minecraft · GTA · Roblox 2016 — Present

    Plugin & systems development

    Independent developer

    A decade of plugin and systems development across the Minecraft, GTA and Roblox ecosystems.

    The practice began with Java-based Minecraft plugin development and progressively expanded into GTA scripting and Roblox / Luau systems design. A portion of the work is licensed via asset marketplace platforms; the remainder is applied within Shiny Burger Studio titles.

    Deliverables

    • Minecraft plugins
    • GTA scripts
    • Roblox systems
    • Marketplace licences

Engagements

For 2026, selected engagements are under consideration.

To discuss a potential engagement, a short brief outlining the project may be submitted.

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