Portfolio · MMXXVI

01

Kahramanmaraş · 37.5°N

Siraç Özmen.

An independent game and systems software developer. The practice centres on Uxplima, a digital products platform serving 12,000+ customers, alongside the Rawframe physics engine and the Shiny Burger independent Roblox studio.

§ 02 — Practice

A development practice that writes its own tools and operates its own infrastructure. Engineering, production and operations are conducted as a single discipline.

The practice is operated independently. The scope spans game engine design, plugin engineering, hosting infrastructure and operational tooling. Its value proposition is formed at the intersection of these areas.

Portions of the portfolio are in production; others remain in consolidation or pre-launch. The release schedule is updated throughout 2026.

§ 03 — Selected work

Highlights from the active portfolio.

All work →

§ 04 — Capabilities

Four primary axes of the practice.

I.

Engine & game engineering

Proprietary physics engine design (Rawframe), Roblox / Luau systems design, real-time game architecture.

II.

Plugin engineering

Java-based Minecraft plugins, GTA scripting, Roblox systems and asset-marketplace experience.

III.

Infrastructure & operations

cPanel, Pterodactyl, VMware ESXi, Linux / VPS administration and game-server deployment.

IV.

Web & systems software

Modern TypeScript-based web stacks, internal tooling and operational interfaces.

§ 06 — Contact

An engagement
worth discussing?

Written contact is preferred for first communications. Replies are typically provided within two working days.