I.
Engine & game engineering
Proprietary physics engine design (Rawframe), Roblox / Luau systems design, real-time game architecture.
An independent game and systems software developer. The practice centres on Uxplima, a digital products platform serving 12,000+ customers, alongside the Rawframe physics engine and the Shiny Burger independent Roblox studio.
§ 02 — Practice
The practice is operated independently. The scope spans game engine design, plugin engineering, hosting infrastructure and operational tooling. Its value proposition is formed at the intersection of these areas.
Portions of the portfolio are in production; others remain in consolidation or pre-launch. The release schedule is updated throughout 2026.
§ 03 — Selected work
Founder · Operator
A digital products platform serving a customer base of over 12,000 with more than 550 active products. The highest-volume item in the active portfolio.
Founder · Lead engineer
A real-time, deterministic physics engine designed for the web. A compact alternative to the scale-and-complexity trade-off of contemporary engines.
Founder · Systems designer
An independent Roblox studio with four shipped titles. A development practice centred on systems design and technical architecture.
§ 04 — Capabilities
I.
Proprietary physics engine design (Rawframe), Roblox / Luau systems design, real-time game architecture.
II.
Java-based Minecraft plugins, GTA scripting, Roblox systems and asset-marketplace experience.
III.
cPanel, Pterodactyl, VMware ESXi, Linux / VPS administration and game-server deployment.
IV.
Modern TypeScript-based web stacks, internal tooling and operational interfaces.
§ 06 — Contact
Written contact is preferred for first communications. Replies are typically provided within two working days.